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Zero-Weighted Trackers ゼロウエイトトラッカー あまり自信がない特徴があったと想像してください、それがカメラ(またはオブジェクト)パスと視野に影響を及ぼすことをまったく望みませんでした。しかし、とりあえずそれをトラッキングしたくて、何を得るのか見たかったとします。 木の上の葉の全てかもしれないし、ラフな雲を得ることを望むかもしれません。 トラッカーを取得することができ、解析のウェイトをゼロまで下げてみることができました。 しかし、ウェイトは0.05の下限があるので、それは失敗します。 ウェイトが減少する、そして、トラッカーがだんだん少なく影響があって、若干の好ましくない副作用があるので、SynthEyesはそれを防ぎます。 その代わりに、トラッカー・パネルのゼロウエイトトラッカー(ZWT)ボタンをクリックすることができます。すると、それはウェイトをゼロにセットします(内部的に)。 好ましくない副作用は回避されます、そして、新しい可能性が出てきます。 ZWTsは解析(ビューと通常のトラッカー場所のカメラまたはオブジェクト・パスとフィールド)に影響を及ぼさないで、最初の解析が得られるまで解析されることはありません。 ZWTsは、ノーマル解析の結果において3Dの位置をもたらすために解析されます。 Tip 別々の選択カラーが、ZWTsのためにあります。 それが通常他のトラッカーと同じ色であるけれども、ZWTsが自動的に目立つことを望むならば、それを変えることができます。 重要なことに、それらの2次元のトラッキング、カメラ(またはオブジェクト)パスまたは視野を変えるときはいつでも、ZWTsは自動的に再解析されます。 ZWT解析が全体的な解析に影響を及ぼさないので、これは可能です。 それは、新しいポストを解析しているワークフローを可能にします。 Solve As You Track After solving, if you want to add a tracker, create it and change it to a ZWT (use the W keyboard accelerator if you like). Keep the Quad view open. Begin tracking. Watch as the 3-D point leaps into existence, wanders around as you track, and hopefully converges to a stable location. As you track, you can watch the per-frame and overall error numbers at the bottom of the tracker panel Hop over to thegraph editor, and take a quick look at the error curve for any spikes—since the position is already calculated, the error is valid. Once you’ve completed tracking,change the tracker back to normal mode. Repeat for additional new trackers as needed. You can use the same approach modifying existing trackers, temporarily shifting them to ZWTs and back. When you do your next Refine cycle using the Solver panel, the trackers will be solved normally, and influence the solution in the usual way. But, you were able to use the ZWT capability to help do the tracking better and quicker. Juicy Details ZWTs don’t have to be only on a camera, they can be attached to a moving object as well. You can also configure Far ZWTs. The ZWT calculation respects the coordinate system constraints you can constrain Z=0 (with On XY Plane) to force a ZWT onto the floor in Z-up mode. A ZWT can be partially linked to another tracker on the same camera or object. It doesn’t make sense to link to a tracker on a different object, since such links are always in all 3 axes, overriding the ZWT calculation. Distance constraints are ignored by ZWT processing. If you have a long shot and a lot of ZWTs and must recalculate them often (say by interactively editing the camera path), it is conceivable that the ZWT recalculation might bog down the interactive update rate. You can temporarily disable ZWT recalculation by turning offtheTrack/ZWT auto-calculationmenu item. They will all be recalculated when you turn it back on. Adding Many More Trackers After you have auto-tracked and solved a shot, you may want to add additional trackers, either to improve accuracy in a particular area of the shot, or to flesh out additional detail, perhaps beforebuilding a mesh from tracker locations. SynthEyes provides a way to do this efficiently in a controlled manner, with theAdd Many Trackers dialog. This dialog takes advantage of the already-computed blips and the existing camera path to identify suitable trackers it is the same situation as Zero-Weighted-Trackers (ZWTs), and by default, the newly-created trackers will be ZWTs—they do not have to be solved any further to produce a 3-D position, since the 3-D position is already known. Important you must not have already hitClear All Blipson theFeature panel orClean Up Trackersdialog, since it is the blips that are analyzed to produce additional trackers. The Add many trackers dialog, below, provides a wide range of controls to allow the best and most useful trackers to be created. You can run the dialog repeatedly to address different issues. You can also use theCoalesce Nearby Trackersdialog to join multiple disjointed tracks together the sum is greater than the parts! When the dialog is launched from the Track menu, it may spend several seconds busily calculating all the trackers that could be executed, and it saves that list in a temporary store. The number of prospective trackers is listed as the Available number, 2754 above. By adjusting the controls on the dialog, you control which of these prospective trackers are added to the scene when you push the Add button. At most, theDesirednumber of trackers will be added. Basic Tracker Requirements The prospective trackers must meet several basic requirements, as described in the requirements section of the panel. These include a minimum length (measured in frames), and an amplitude, plus average and peak errors. The amplitude is a value between zero and one, describing the change in brightness between the tracker center and background. Larger values will require more pronounced trackers. The errors numbers measure the distance between the 2-D tracker position and the computed 3-D position of the tracker, mapped back into the image. The average error limits the noisiness and jitter in the trackers, while the peak error limits the largest “glitch” error. Notice that these controls do not change any trackers, but instead select which of the prospective trackers are actually selected for addition. To a Range of Frames To add trackers in a specific range of frames in the shot, set up that region in the Frame-Range Controls from a starting frame to an ending frame. Then, set a minimum overlap how many frames each prospective tracker must be valid, within this range of frames. For example, if you have only a limited number of trackers between frames 130 and 155, you would set up those two as the limits, and set the minimum overlap to 25 at most, perhaps 20. To an Area in 3-D Space To add trackers in a particular 3-D area of the scene, open the camera view, and go to a frame that makes the region needing frames clearly visible. Lasso the region of interest—it does not matter if there are any trackers there already or not. The lassoed region will be saved. (Fine point the frame number is also saved, so it does not matter if you change frames afterwards.) Open the Add many trackers dialog, and turn on theOnly within last Lassocheckbox. The only trackers selected will be those where the 3-D point falls within the lassoed area, on the frame at which the lasso occurred. Zero-Weighted vs Regular Trackers Once all the criteria have been evaluated, and a suitable set of trackers determined, hitting Add will add them into the scene. There are several options to control this (which should be configuredbeforehitting Add). The most important decision to make is whether you want a ZWT or a regular tracker. Intrinsically, the Add many trackers dialog produces ZWTs, since it has already computed the XYZ coordinates as part of its sanity-checking process. By using ZWTs, you can add many more trackers without appreciably affecting the re-solve time if you later need to change the shot. So using ZWTs is computationally very efficient, and is an easy way to go if you need more trackers to build a mesh from. On the other hand, if you need additional trackers to improve the quality of the track, by adding more trackers in an under-populated region of 3-space or range of frames, then adding ZWTs will not help, since they do not affect the overall camera solution. Instead, check the Regular checkbox, and ordinary trackers will be created, still pre-solved with their XYZ coordinates. You can solve again using Refine mode, and the camera path will be updated taking into account the new trackers. If you add hundreds or thousands of regular trackers, the solve time will increase substantially. Designed for the best camera tracking, SynthEyes is most efficient for long shots, not for thousands of trackers. To see why this choice was made, note that even if all the added trackers are of equal quality, the solution accuracy increases much slower than the rate trackers are added. You can use some of the trackers for the solve, and keep the rest as ZWTs. Other New Tracker Properties Normally, you will want the trackers to be selected after they are added, as that makes it easy to change them, see which were added, etc. If you do not want this, you can turn off theSelectedcheckbox. Finally, you can specify a display color for the trackers being added by selecting it with the color swatch, and turning on theSet colorcheckbox. That will help you identify the newly-added trackers, and you can re-select them all again later using theSelect same coloritem on the Edit menu. It may take several seconds to add the trackers, depending on the number and length of trackers. Afterwards, you are free to add additional trackers to address other issues if you like—the ones already added will not be duplicated. Coalescing Nearby Trackers Now that you know how to create many more trackers, you need a way to combine them together intelligently. Whether you use the Add Many More Trackers panel or not, after an autotrack (or even heavy supervised tracking) you will often find that you have several trackers on the same feature, but covering different ranges of frames. Tracker A may track the Red Rock for frames 0-50, and Tracker B may also track Red Rock from frames 55-82. In frames 51-54, perhaps an actor walked by, or maybe the rock got blurred out by camera motion or image compression. It is more than a convenience to combine trackers A and B. The combined tracker gives SynthEyes more information than the two separately, and will result in a more stable track, less geometric distortion in the scene, and a more accurate field of view. (Exception if there is much uncorrected lens distortion, you are better off with consistently short-lived trackers.) The Coalesce Nearby Trackers dialog, available on the Tracker menu, will automatically identify all sets of trackers that should be coalesced, according to criteria you control. When you open the dialog, you can adjust the controls (described shortly) and then click the Examine button. SynthEyes will evaluate the trackers and select those to be coalesced, so that you can see them in the viewports. The text field, reading “(click Examine)” in the screen capture above, will display the number of trackers to be eliminated and coalesced into other trackers. At this point, you have several main possibilites 1. clickCoalesceto perform the operation and close the panel; 2. adjust the controls further, andExamineagain; 3. close the dialog box with the close box (X) at top right (circle at top left on Mac), then examine the to-be-coalesced trackers in more detail in the viewports; or 4. Cancelthe dialog, restoring the previous tracker selection set. If you are unsure of the best control settings to use, option 3 will let you examine the trackers to be coalesced carefully, zooming into the viewports. You can then open the Coalesce Nearby Trackers dialog again, and either adjust the parameters further, or simply click Coalesce if the settings are satisfactory. What Does Nearby Mean? The Distance, Sharpness, and Consistency controls all factor into the decision whether two trackers are close enough to coalesce. It is a fairly complex decision, taking into account both 2-D and 3-D locations, and is not particularly amenable to human second-guessing. The controls are pretty straightforward, though. As an aside, it might seem that all that is needed is to measure the 3-D distance between the computed tracker points, and coalesce them if the points are within a certain distance measured in 3-D (notin pixels). However, this simplistic approach would perform remarkable poorly, because the depth uncertainty of a tracker is often much larger than the uncertainty in its horizontal image-plane position. If the distance was large enough to coalesce the desired trackers, it would be large enough to incorrectly coalesce other trackers. Instead, SynthEyes uses a more sophisticated and compute-intensive approach which is evaluated over all the active frames of the trackers. The first and most important parameter is theDistance, measured in horizontal pixels. It is the maximum distance between two trackers that can be considered for coalescing. If they are further apart than thisin all frames, they will definitely not be coalesced. If they are closer, some of the time, they may be coalesced, increasingly likely the closer they are. The second most important parameter, theConsistency, controls how much of the time the trackers must be sufficiently close, compared to their overall lifetime. So very roughly, at 0.7 the trackers must be within the given distance on 70% of the frames. If a track is already geometrically accurate, the consistency can be made higher, but if the solution is marginal, the consistency can be reduced to permit matches even if the two trackers slide past one another. The third parameter,Sharpness, controls the extent to which the exact distance between trackers affects the result, versus the fact that they are within the required Distance at all. If Sharpness is zero, the exact distance will not matter at all, while at a sharpness of one (the maximum), if the trackers are at almost the maximum distance, they might as well be past it. Sharpness can be used to trade off some computer time versus quality of result a small distance and low sharpness will give a faster but less precise result. Settings with a larger distance and larger sharpness will take longer to run but product a more carefully-thought-out result—though the two sets of results may be very similar most of the time, because the larger sharpness will make the larger distance nearly equivalent to the smaller distance and low sharpness. If you are handling a shot with a lot of jitter in the trackers, due to large film grain or severe compression artifacts, you should decrease the sharpness, because those small differences in distance are in fact meaningless. What Trackers should be Coalesced? Three checkboxes on the coalesce panel control what types of trackers are eligible to be coalesced. First, you can request thatOnly selected trackersbe coalesced. This allows you to lasso-select a region where coalescing is required. (Note if you only need 2 particular trackers coalesced, for sure, use Track/Combine Trackers instead.) Second, frequently you will only want to coalesce auto-trackers, or trackers created by theAdd Many Trackersdialog. By default, supervised non-zero-weighted trackersare not eligible to be coalesced. This prevents your carefully-constructed supervised trackers from inadvertently being changed. However, you can turn on theInclude supervised non-ZWT trackerscheckbox to make them eligible. SynthEyes will also generally coalesce only trackers that are not simultaneously active for example, it might coalesce two trackers that are valid on frames 0-10 and 15-25, respectively, but not two trackers that are valid on frames 0-10 and 5-15. If both are autotrackers, if they are simultaneously active, they are not tracking the same thing. The exception to this is if they are a large autotracker and a small one, or an autotracker and a supervised tracker. To combine overlapping trackers, turn off theOnly with non-overlapping frame rangescheckbox. A satisfactory approach might be to coalesce once with the checkbox on, as is the default, then open the dialog again, turn the checkbox off, and Examine the results to see if something worth coalescing turns up. An Overall Strategy Although we have talked as if SynthEyes only combines two trackers, in fact SynthEyes considers all the trackers simultaneously, and can merge three or more trackers together into a single result in one pass. It is possible that coalescing immediately a second time may produce additional results, but this is probably sufficiently rare to make it unnecessary in routine use. However, after you coalesce trackers, it will often be helpful to do aRefine solving cycle, then coalesce again. After the first coalesce, the refine cycle will have an improved geometric accuracy due to the longer tracker lifetimes. With the improved geometry, additional trackers may now be stable enough to be determined to be tracking the same feature, permitting a coalesce operation to combine them together, and the cycle to repeat. Viewing this pattern in reverse, observe that a broader distance specification will be required initially, when trackers on the same feature may be calculated at different 3-D positions. This is particularly relevant togreen-screen shots, where the comparatively small number of trackable features and their frequently short lifetime, due to occlusion by the actors, can result in higher-than-usual initial geometric inaccuracy. Because the green-screen tracking marks are generally widely separated, there is little harm in increasing the allowable coalesce Distance. The features can then be coalesced properly, and the Refine cycle will then rectify the geometry. The process can be repeated as necessary. If you are using Add Many Trackers and then Coalescing and refining, you should turn on theRegular, not ZWTcheckbox on the Add Many dialog, so that the added trackers will affect the Refine solution.
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American Tour 1981 09/14/1981 Sir Morgan s Cove - Worcester, MA 09/25/1981 John F. Kennedy Stadium - Philadelphia, PA 09/26/1981 John F. Kennedy Stadium - Philadelphia, PA 09/27/1981 Rich Stadium - Buffalo, NY 10/01/1981 Metro Center - Rockford, IL 10/03/1981 Folsom Field - Boulder, CO 10/04/1981 Folsom Field - Boulder, CO 10/07/1981 Jack Murphy Stadium - San Diego, CA 10/09/1981 Los Angeles Memorial Coliseum - Los Angeles, CA 10/11/1981 Los Angeles Memorial Coliseum - Los Angeles, CA 10/14/1981 The Kingdome - Seattle, WA 10/15/1981 The Kingdome - Seattle, WA 10/17/1981 Candlestick Park - San Francisco, CA 10/18/1981 Candlestick Park - San Francisco, CA 10/24/1981 Tinker Field Tangerine Bowl - Orlando, FL 10/25/1981 Tinker Field Tangerine Bowl - Orlando, FL 10/26/1981 Fox Theater - Atlanta, GA 10/28/1981 Astrodome - Houston, TX 10/29/1981 Astrodome - Houston, TX 10/31/1981 Cotton Bowl - Dallas, TX 11/01/1981 Cotton Bowl - Dallas, TX 11/03/1981 Freedom Hall - Louisville, KY 11/05/1981 Meadowlands Sports Complex - East Rutherford, NJ 11/06/1981 Meadowlands Sports Complex - East Rutherford, NJ 11/07/1981 Meadowlands Sports Complex - East Rutherford, NJ 11/09/1981 Hartford Civic Center - Hartford, CT 11/10/1981 Hartford Civic Center - Hartford, CT 11/12/1981 Madison Square Garden - New York, NY 11/13/1981 Madison Square Garden - New York, NY 11/16/1981 Richfield Coliseum - Cleveland, OH 11/17/1981 Richfield Coliseum - Cleveland, OH 11/19/1981 Checkerdome - St. Louis, MO 11/20/1981 Unidome - Cedar Falls, IA 11/21/1981 Civic Center - Saint Paul, MN 11/23/1981 Rosemont Horizon - Rosemont, IL 11/24/1981 Rosemont Horizon - Rosemont, IL 11/25/1981 Rosemont Horizon - Rosemont, IL 11/27/1981 Carrier Dome - Syracuse, NY 11/28/1981 Carrier Dome - Syracuse, NY 11/30/1981 Pontiac Silverdome - Pontiac, MI 12/01/1981 Pontiac Silverdome - Pontiac, MI 12/05/1981 Louisiana Superdome - New Orleans, LA 12/07/1981 Capital Center - Largo, MD 12/08/1981 Capital Center - Largo, MD 12/09/1981 Capital Center - Largo, MD 12/11/1981 Rupp Arena - Lexington, KY 12/13/1981 Sun Devil Stadium - Tempe, AZ 12/14/1981 Kemper Arena - Kansas City, MO 12/15/1981 Kemper Arena - Kansas City, MO 12/18/1981 Hampton Coliseum - Hampton, VA 12/19/1981 Hampton Coliseum - Hampton, VA BACK / NEXT
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Amazing Spider-Man 2 項目数:46 総ポイント:1000 難易度: Human Completed the game on Human difficulty 25 Hero Completed the game on Hero difficulty 40 Super Hero Completed the game on Super Hero difficulty 80 Bookworm Collected all Spider-Man comic books 25 Lover Retrieved all parts of Black Cat s journal 15 Special Agent Retrieved all parts of Menken s journal 15 Investigator Retrieved all parts of Detective s journal 15 I m on a Roll Achieved a combo streak of 42 15 Stay Down! Performed 15 signature moves 10 Breaker Destroyed 20 body armors 10 Know Your Enemies Unlocked all character bios 15 Reporter Completed all photo challenges 15 All Tied Up Defeated 50 enemies by performing stealth takedowns 25 Drop It! Disarmed 50 enemies 30 Now It Is Over Defeated Carnage 30 Fashionista Unlocked all suits 20 Infiltration Completed all hideouts 20 Luchador! Completed all combat challenges 15 Can t Hit Me Achieved 30 multidodges 20 Timing Is Everything Achieved 100 critical hits 20 Lightweight Champion Defeated 100 enemies 20 Middleweight Champion Defeated 300 enemies 20 Heavyweight Champion Defeated 500 enemies 20 Hero of the People Saved 50 civilians 30 Ultimate Spider-Man Reached maximum levels for all suits 30 State of the Art Unlocked all concept art 20 True Hero Heroism to the maximum 20 Enforcer Completed 10 deadlock situations 15 Fireman Completed 10 building on fire situations 15 Guardian Angel Completed 10 rescue situations 15 Vigilante Completed 10 petty crime situations 15 Fast-Tracker Completed 5 races 15 Master of the Web Performed 50 signature moves 20 Sneaky Completed a hideout without being spotted 20 秘密の実績 Hunter of Killers Photographed all Cletus Kasady symbols 30 Shocking! Defeated Shocker 30 The Hunter, Hunted Defeated Kraven 30 Lovers Quarrel Defeated Black Cat 20 Is It Over? Defeated Cletus Kasady 20 You Are Under Arrest Defeated Kingpin 20 The Green Goblin Defeated Green Goblin 30 Switch Off Defeated Electro 30 Friendly Fire Damaged Carnage with fire at least 3 times before defeating him 15 Shotgun Acquired the Seismic Blast ability 10 Disintegrator Acquired the ionic web 10 Aerial Break Destroyed any armored enemy using Web-Strike 20
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MANCHESTER [マンチェスター] MANCHESTER は EUROPE に位置する人口約 0.50 millionの都市。 MANCHESTER Airportは Class 1 の空港。 “MUSH OF MANCHESTER S HISTORY IS CONCERNED WITH TEXTILE MANUFACTURE DURING THE INDUSTRIAL REVOLUTION.” OPEN(coins) 3500coins 宣伝(coins) 13500coins レベル1 レベル2 レベル3 アップグレードコスト(coins) - 7000 10500 LAYOVERS 5 10 15 CLOSE時の払戻(coins) 1750 5250 10500 空港 一覧 AFRICA [アフリカ] AL FASHIR・ALGIERS・BAMAKO・BEIRA・BENGHAZI・CAIRO・CAPE TOWN・CASABLANCA・DAKAR・DJIBOUTI・DURBAN・HARARE・IN SALAH・JOHANNESBURG・JUBA・KADUNA・KAMPALA・KANANGA・KHARTOUM・KINSHASA・KISANGANI・LAGOS・LILONGWE・LIVINGSTONE・LOBITO・MAHAJANGA・MOGADISHU・MOMBASA・MONROVIA・NAIROBI・PORT ELIZABETH・PORT SUDAN・TIMBUKTU・TRIPOLI・WINDHOEK・ZANZIBAR ASIA [アジア] ADEN・AHMEDABAD・ANADYR・BAGHDAD・BANGALORE・BANGKOK・BEIJING・BUTWAL・CEBU・CHENGDU・DELHI・DHAKA・GUANGZHOU・HANOI・HARBIN・HONG KONG・HYDERABAD・ISTANBUL・JAKARTA・JERUSALEM・KABUL・KANDAHAR・KARACHI・KOLKATA・KUCHING・KUWAIT CITY・LHASA・MAGADAN・MANILA・MUMBAI・MUSCAT・NAGASAKI・NANPING・NORILSK・NOVOSIBIRSK・OSAKA・PADANG・PALU・PEVEK・PORT MORESBY・RANGOON・RIYADH・SAPPORO・SENDAI・SEOUL・SHANGHAI・SHENYANG・SINGAPORE・TAIPEI・TEHRAN・TIKSI・TOKYO・ULAN BATOR・URUMQI・VLADIVOSTOK・XI AN・XINING・YAKUTSK・YINCHUAN EUROPE [ヨーロッパ] AMSTERDAM・ATHENS・BARCELONA・BEIRUT・BELFAST・BELGRADE・BERGEN・BERLIN・BERN・BORDEAUX・BRUSSELS・BUCHAREST・COPENHAGEN・CORDOBA(SPAIN)・GLASGOW・HAMMERFEST・HELSINKI・KIEV・LISBON・LONDON・LULEA・LYON・MADRID・MANCHESTER・MINSK・MOSCOW・MUNICH・MURMANSK・NAPLES・OSLO・OULU・PARIS・PERM・PRAGUE・REYKJAVIK・RIGA・ROME・ST.PETERSBURG・STOCKHOLM・TBILISI・TRONDHEIM・VENICE・VIENNA・VOLGOGRAD・WARSAW NORTH AMERICA [北アメリカ] ANCHORAGE・ATLANTA・BARROW・BISMARCK・BOSTON・CALGARY・CANCUN・CHARLESTON・CHICAGO・CHIHUAHUA・CINCINNATI・DALLAS・DENVER・DETROIT・EDMONTON・FAIRBANKS・GOOSE BAY・GUATEMALA・HAVANA・HILO・HONOLULU・HOUSTON・INUVIK・IQALUIT・JUNEAU・KANSAS CITY・KETCHIKAN・LAS VEGAS・LOS ANGELES・MEXICO CITY・MIAMI・MINNEAPOLIS・MONTERREY・MONTREAL・NEW ORLEANS・NEW YORK・NOME・NUUK・OAXACA・ORLANDO・OTTAWA・PANAMA CITY・PHILADELPHIA・PHOENIX・PORTLAND・QUEBEC・SALT LAKE CITY・SAN DIEGO・SAN FRANCISCO・SAN JOSE・SANTO DOMINGO・SASKATOON・SEATTLE・SPOKANE・ST.LOUIS・THUNDER BAY・TORONTO・VANCOUVER・WASHINGTON DC・WHITEHORSE・WINNIPEG・YELLOWKNIFE SOUTH AMERICA [南アメリカ] ARAGUAINA・ASUNCION・BARILOCHE・BELEM・BOGOTA・BRASILIA・BUENOS AIRES・CAMPO GRANDE・CARACAS・CORDOBA(ARGENTINA)・CUIABA・CUZCO・EASTER ISLAND・FORTALEZA・GEORGETOWN・IQUITOS・LA PAZ・LIMA・MANAUS・PORTO VELHO・PUNTA ARENAS・QUITO・RECIFE・RIO DE JANEIRO・SALVADOR・SANTIAGO・SAO PAULO・TERESINA OCEANIA [オセアニア] ADELAIDE・ALICE SPRINGS・AUCKLAND・BRISBANE・BROKEN HILL・BROOME・CAIRNS・CHRISTCHURCH・DARWIN・GERALDTON・HOBART・KALGOORLIE・KATHERINE・MELBOURNE・MOUNT ISA・NEWMAN・PERTH・PORT HEDLAND・ROCKHAMPTON・SYDNEY・WELLINGTON
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Acanthocalycium brevispinum Acanthocalycium catamarcense Acanthocalycium chionanthum Acanthocalycium ferrarii Acanthocalycium glaucum Acanthocalycium griseum Acanthocalycium klimpelianum Acanthocalycium minutum Acanthocalycium peitscherianum Acanthocalycium spiniflorum Acanthocalycium thionanthum └Acanthocalycium thionanthum var. copiapoides Acanthocalycium variiflorum Acanthocalycium violaceum
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Format Title Artist Label Model Number Release Press 12 根を生やそう(promo) ALAMACCA ALAMACCA RECORDS ALA2001-1 1998/--/-- - Side Track Title Artist Produce A 1 根を生やそう(4-PAYSAGE) DJ SHARK,MAD TIGER PONE,MAC FUJITANI,DR HASEGAWA ALAMACCA 2 SIDE 2 SIDE feat.DR HASEGAWA,KATSUKI DJ AKIRA DJ AKIRA 3 根を生やそう(4-PAYSAGE)(Inst) DJ SHARK,MAD TIGER PONE,MAC FUJITANI,DR HASEGAWA ALAMACCA B 4 太陽があるかぎり feat.HAZAED,DADDY SHADOW MONKEY-KEN,DJ SETO ALAMACCA 5 太陽があるかぎり(Inst) MONKEY-KEN,DJ SETO ALAMACCA
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Cane of UnravellingはEzomyte Staffのユニーク 入手方法 詳説・特徴 関連リンク Cane of Unravelling Ezomyte StaffWarstaffQuality +20%Physicalダメージ 55.2-164.4クリティカル確率 7.00%攻撃速度 1.25武器攻撃範囲 13DPS 137.2 pDPS 137.2 ステータス要求値:LEVEL60, 113 STR, 113 INT +18% Chance to Block Attack Damage while wielding a Staffスタッフを装備中、アタック攻撃に対するブロック率+18% +2 to Level of all Chaos Spell Skill Gems全てのChaos Spellスキルジェムのレベルを+2 (20-30)% increased Chaos DamageChaosダメージが(20-30)%増加 2% increased Cast Speed per Power ChargePower ChargeごとにCast Speedが2%増加 +(40-55)% to Chaos Damage over Time MultiplierChaos持続ダメージ倍率に+(40-55)% Gain a Power Charge after Spending a total of 200 Mana合計200マナ消費するとPower Chargeを得る Regenerate 2 Mana per Second per Power ChargePower Chargeごとに秒間2マナリジェネを得る Creation is the act of making the intangible tangible.To work backwards, to make the tangible intangible,is to step into the mind of God.- Doryani, Queen s Thaumaturgist 入手方法 カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Tower 6 Atziri s Arsenal 4 Jack in the Box 4 Arrogance of the Vaal 8 詳説・特徴 関連リンク 英wiki https //pathofexile.gamepedia.com/Cane_of_Unravelling Unique Warstaff 一覧
https://w.atwiki.jp/wow_qa/pages/35.html
Q) Addonって何ですか?お勧めはなんですか?どうやって入れるんですか? Q) 日本語チャットしたいんだけどどうやるの?&試したけど表示できない Q) あるキャラクターでaddonを自分なりに気に入るように相当並べ替えました。別のRealmで、新しいキャラを作って同じ環境にしたいのです。どうすればいいのでしょうか? Q) Addonって何ですか?お勧めはなんですか?どうやって入れるんですか? A)非公式のインターフェース改造ツール。Blizzardが許可した機能を用いて動作しているため違反ではない(違反と判断された場合使用不可) 初心者はとりあえずCT_Mod(ttp //www.ctmod.net/)を入れて使い方に慣れると良い。 (WoWのインストール先フォルダ)\Interface\AddOns\CT_MailMod となるようにAddOnsフォルダに入れWoWを起動し、 キャラクター選択画面で左下に[AddOns]というボタンが現れたらインストール成功。 [AddOns]のボタンを押し、必要があれば右上のLoad out of date AddOnsにチェックを入れる。 他のAddonも同じように解凍したものをそのままフォルダごとAddOnsフォルダの下に置けばok。 Addon解説サイト きるまげ - http //www.miyabi-vs.co.jp/~akira/wow/ 大手Addonサイト Curse.com - http //www.curse.com/ の WoW Addonsから WoW Interface - http //www.wowinterface.com/ WowAce - http //www.wowace.com/ 1つのサイトにすべてがあるわけではないので、目的のものがなかったら別のサイトで検索 したらばのAddOnスレ - http //jbbs.livedoor.jp/game/26657/ の、どこか Q) 日本語チャットしたいんだけどどうやるの?&試したけど表示できない A) 上記「きるまげ」のチャット日本語化(他サイト)のリンク先に書いてあるのでそこを参照(フォントファイル直置きによる方法) あるいは、ChatAssistを使う(2009/06から更新開始) ----- 以下は古い情報(ChatAssist, ChatAssist2をつかう) Chat AssistというAddonを入れる。 上記のきるまげの日本語化の所を参考に。 http //www.miyabi-vs.co.jp/~akira/wow/f-nihongoka.html 流れは以下の様。 下記のURLはChatAssist2を作った方のサイトのDLページとなります。http //fed.commun.jp/wow/ ここの「ダウンロード」→「ChatAssist」の所から、Chat Assist2本体をDL(Ace2版もあります)。 だがそのままでは日本語フォントがないので STEP1 どっからかフォント見つけてくる STEP2 フォントのファイル名をfont01.ttfにする STEP3 ChattAssistのフォルダに入れる →ウマー ※上記をやっても出来ない場合、よくあるミスは下記の通り。 Explorer が拡張子を表示しない設定になっているから(Windowsのフォルダオプションのデフォルトではそう) フォント名が font01.ttf.ttf になってるんじゃないか? ChatAssist はVista でも使える。上手く動いてないとしたらちゃんと設定されてないだけ。 ちなみに日本語フォントをChatAssistなどのAddonで導入してない人には見えません。 ※導入したら、アドオンエラーが出るようになったという方は ChatAssist2内のCoreフォルダにあるChatAssist.luaファイルを編集することでエラーが消えます -- RaidWarning RaidWarningFrame SetFont(ChatAssist_ChatFont, 18); ↓ -- RaidWarning -- RaidWarningFrame SetFont(ChatAssist_ChatFont, 18); ----- 日本語化の古い情報ここまで Q) あるキャラクターでaddonを自分なりに気に入るように相当並べ替えました。別のRealmで、新しいキャラを作って同じ環境にしたいのです。どうすればいいのでしょうか? A) AddonによってはProfile機能(設定Aなど名前をつけて保存したり切り替えたりする機能)があるのでそれを利用する。勝手に同じになるものもある。それ以外は手作業。 WTFフォルダ内の、元キャラクタ名の名前が付いたフォルダを適当な場所にコピー コピーされたフォルダの中身を、新しいキャラクタの名前の付いたフォルダの中に移動 いらない情報が入っている場合があるので、そのときは一つ一つテキストエディタで古い情報を削除していく が、気にならなければこの作業はいらない
https://w.atwiki.jp/hellgate_london/pages/304.html
F-S 'Grinder' Cannon [部分編集] Category Base Item Class Hunter Type Laser Rifles Item Level 43 Require Level Damage Type Physical Field 39-57/1.5m for 2sec Rate of fire Stream Interrupt Strength 56 Critical Chance 0% Critical Damage 0% Range 20m Stun Attack Strength 235 Equip Cost 54 Accu, 25 Str Modification Relic(1) Battery(3) Tech(1) Inherent Attributes - - ※上記に画像がないときはアイテム名.jpgでアップロードしてください。 [部分編集] F-S 'Grinder' CannonベースのUnique Item Earthshaker Grant s Groundpounder 関連ページ
https://w.atwiki.jp/toho/pages/1178.html
河童のにとりと夏休み - WATERiMP iN SUMMERVACATiON - サークル名:Golden City Factory Number Track Name Arranger Original Works Original Tune Length 01 芥川龍之介の河童 ~ Candid Friend Kiyoma 東方風神録 芥川龍之介の河童 [05 06] 02 芥川龍之介の河童 ~ Candid Friend Guri [03 51] 03 芥川龍之介の河童 ~ Candid Friend 秘密 [04 41] 04 芥川龍之介の河童 ~ Candid Friend Lucy aka Ky [05 14] 詳細 芥川龍之介の河童 ~ Candid FriendオンリーアレンジCD 東方ミッドナイトMAXIMUM TUNE外伝 大空響界 -skyborder-に同梱 現在サイトにてトラック05としてADD Tracks(期間限定公開)を公開中 コミックマーケット72(2007/8/17)にてイベント限定頒布 イベント価格:0円 ショップ価格:なし レビュー 名前 コメント